Notes, thoughts, field reports
Short essays on design, code, and curious things.
- →November 2, 2024
On designing playful tools
Why the best tools feel like toys — and how that changes how we design them.
- →September 18, 2024
Three.js and restraint
You don't need every particle in the world. Some notes on quieter 3D.
- →July 1, 2024
The tree series
A short note behind four photographs of the same tree across a day.